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Day Three

In the morning, characters will wake up to find shards of glass outside their tent entrances. The shards will be sharp and in various sizes. The glass looks like they came from bottles. Iceland, Hong Kong, China, and Denmark will return some time later in the morning. Like the day before, there is a low mist around the forest in the morning but it goes away as the day goes on. As usual, the spring is quiet and cool. In fact, the spring is the only really cool place on the island today. If anyone visits the mansion, they will find no one home and absolutely no way of getting or looking inside. Weather: Clear, humid, and very hot. You don't want to be out in the sun too long. Electronics: No reception. Electronic devices will randomly turn on and off through out the day. Music players will play static. Magic: Barely effective. For every seven spells cast, one will work. Animals: If you still have your pet, they will refuse to leave camp. Mr. Puffin will not return. ???: If your character brought any snacks with them, they will find out that someone has been eating from their personal supply. Some of the snacks have even been left half eaten, pastes/sauces/etc look like someone dipped their finger into them, etc. Cuba and Netherlands' compasses are unable to point north. Instead, it just spins and stops at random directions. Monaco's playing cards are missing. Ameriko's teddy bear will be missing. Lithuania, Poland, Russia, Ukraine, Belarus, Latvia, Romania, Prussia, Denmark, and Germany will hear scissors snipping through out the day. The sound will get louder as the day goes on. It's impossible to pin point exactly where it comes from but you can still try to investigate it. NOTE: Anyone can try to investigate the mysterious sound but only the mentioned characters will actually be able to hear anything. If your character investigates the sound, start a thread saying so and ping me on plurk or put it in your comment's header. Day 4 will go up on June 8 |